Evidence suggests that individuals with autism spectrum disorder (ASD) tend to prefer board games more than others. This phenomenon has been explored in a recent study.
A research team from the University of Plymouth and Edge Hill University in the UK conducted five separate analyses to examine the preferences for board games among individuals with autism spectrum disorder (ASD) and the types of experiences they encounter.
New research reveals a strange connection between board games and individuals with autism. (Image: Getty).
The research findings indicate that a significant number of individuals with autism enjoy board games. In a study involving 1,603 board game enthusiasts, 7% identified as autistic, whereas the average prevalence in the general population is only about 1%.
Through in-depth interviews with individuals diagnosed with ASD, researchers found that these games help reduce social anxiety, a condition they experience more than others. Participants reported feeling both engaged and comforted while playing these games.
The researchers suggest that this serves as evidence that individuals with autism immerse themselves in interests that provide a sense of achievement and predictable outcomes. The research report states: “Board games can be a domain that offers both challenges and strengths for individuals with autism.“
The research team also noted that playing these games helps individuals with autism build independence and confidence, as well as develop social relationships—areas where they typically face challenges.
According to the researchers, each person with autism is unique, and it is valuable to identify appropriate interventions to support them.
In the future, the research team plans to explore further the benefits that board games can provide for individuals with autism.
“We will also use our research to support the improvement of existing board games to make them more suitable for individuals with autism, ensuring that they find the games easier and more enjoyable.
This is a very popular pastime, and we are glad to be able to harness the benefits of these games to assist many people,” said psychologist Liam Cross from the University of Plymouth, the lead author of the study.